Bad news from Port City gives the gang new direction. Wanting to make a stand and actually doing so are very different things...
Fleeing through the mines of Bavva, the gang encounters oddities other than the local wildlife. What trials await them on their way to escape?
The situation is growing dire. Bher, Gree and Xen must deal with Imperial fallout and uncover secrets that link our heroes together.
Gree, Xen, and Bher flee the Imperial FOB. Will they need more than one favor from a crime lord to keep out of Imperial clutches?