The gang attempts to help the strange native species of Fervour. The planet has an unknown connection to the force and presents Gree, Xen, and Bher with an opportunity to follow in hallowed footsteps.
Bher, Gree, and Xen travel through hyperspace and have a moment to reflect. The planet they are approaching holds more connections to the crew than any of them thought possible.
The crew of the Spicy Kido must choose between victory and revenge. With scrambled Rebel communications from outside Anoat and a prisoner on board, the crew needs time to plan their next move.
The gang tries to reconnect with the main force on Ertagas. With the anti-blockade food supply in jeopardy, is this really the best time to run into old friends from Bavva?
Gree, Bher, and Zen’s notoriety across the Anoat sector has consequences. Can the gang survive an Imperial trap and still complete the Ertagas mission?
On the planet of Ertagas Xen, Bher, and Gree lean into the rebel label with their biggest operation yet. A successful mission can bring hope to all affected by the Anoat sector blockade.
Gree fully embraces life on the spicy Kido. In no time, his workshop is humming and he is putting everything he has into his lightsaber crafting.
Bher reflects on the events surrounding her homeworld of Bavva. She has an opportunity to craft her lightsaber under the Anoat sector starscape.
In the 6 months between seasons, the crew of the newly christened Spicy Kido have put their crystals to use. Something fishy occurs with Xen’s lightsaber creation.
Bher, Gree, and Xen storm the spaceport in hopes of a successful rescue mission. They are not the only ones to get more than they bargained for.
The gang tries to settle pre-battle tensions with one last meal. The perilous spaceport rescue mission gets off to a rocky start all the same.
With course of action settled and secrets unlocked Bher, Gree, and Xen will need to tap into every faculty for the battle ahead.
The Imperial occupation on Bavva begins to boil over. Can Bher, Gree, and Xen build a successful strike force from warring crime lords?
Bad news from Port City gives the gang new direction. Wanting to make a stand and actually doing so are very different things...
Fleeing through the mines of Bavva, the gang encounters oddities other than the local wildlife. What trials await them on their way to escape?
The situation is growing dire. Bher, Gree and Xen must deal with Imperial fallout and uncover secrets that link our heroes together.
Gree, Xen, and Bher flee the Imperial FOB. Will they need more than one favor from a crime lord to keep out of Imperial clutches?
The gang executes a haphazard break-in. Will 5 triumphs and a heaping dose of blaster fire make for a successful mission?