Join us for a chat about Act II and hang out with the players bringing the story to life. There are player tips, GM tips, laughs, and insights. Learn about some of the mechanics in the Genesys RPG and spend some experience with us!
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Putting the final pieces of the mystery in place, Renilda, Marceline, and Reid have a long chat with the missing wizard’s no-maj friends. With that part of the operation buttoned up, the trio tries to confront Warwool Prestalo with the mounting evidence.
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Renilda, Marceline, and Reid prepare for the forthcoming arrests with a shopping trip! It goes as well as they usually do! The trio makes all sorts of new friends and breaks all kinds of rules all while acquiring alchemical assistance to generate evidence.
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Our trio finally catches a dark wizard in the act and uses the opportunity to learn all about the obstacles placed in their path. After the confrontation at the Casa Magica where evidence was left behind, the group finds a firm course of action.
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Renilda, Marceline, and Reid encounter a unique magical creature and continue to gather evidence at the missing wizard's home. Returning to their hotel to pour through gathered documents, the trio are intruded upon by gifts and other things.
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